Vol. 26 No. 2 (2018): Journal of Applied Computer Science
Journal of Applied Computer Science
Krzysztof Bartyzel
7-22
Basic Mechanisms of Brownian String Analysis and Manipulation
PDF
Marcin Daszuta, Filip Wróbel, Filip Rynkiewicz, Dominik Szajerman, Piotr Napieralski
23-30
Affective Pathfinding in Video Games
PDF (Język Polski)
Michał Gawron, Urszula Boryczka
31-44
Heterogeneous Fog Generated with the Effect of Light Scattering and Blur
PDF
Adam Kaczmarek, Mariusz Szwoch, Dariusz Bartoszewski
45-56
Recommendations for Image Acquisition for 3D Room Scanning
PDF
Joanna Kapusta, Ryszard Smarzewski
57-72
Numerical Models of Hierarchical Threshold Secret Sharing and Broadcasting with Encryption
PDF
Piotr M. Kowalski
73-98
The Perspectives in Gait Recognition
PDF
Jagoda Lazarek, Michał Pryczek
99-106
A Review on Point Cloud Semantic Segmentation Methods
PDF
Krzysztof Lichy, Marcin Mazur, Jan Stolarek, Piotr Lipiński
107-116
The Use of Heuristic Algorithms: A Case Study of a Card Game
PDF
Adam Niewiadomski, Marcin Kacprowicz
117-130
Dedicated Type-2 Fuzzy Logic Systems: A Novel Approach to DeNOx Filtration Systems
PDF
Przemysław Nowak
131-146
Virtual Reality in Investigation of Human Navigational Skills
PDF
Michał Pawlak, Jakub Guziur, Aneta Poniszewska-Marańda, Jan Stolarek
147-160
Virtual Money for Purchases in School Shops and for Educational Applications: eZloty
PDF
Jakub Rogalski, Dominik Szajerman
161-186
A Memory Model for Emotional Decision-Making Agent in a Game
PDF
Piotr T. Różański
187-200
Normalization Effects in Matching Pursuit Algorithm with Gabor Dictionaries
PDF
Filip Rynkiewicz, Marcin Daszuta, Piotr Napieralski
201-212
Pupil Detection Methods for Eye Tracking
PDF
Wojciech Sobieski, Anna Trykozko
213-240
Discretisation of Thermal Diffusion Equation in Multilayer Structures with Variable Material Parameters and Different Thicknesses
PDF